"You can have 2 weapons on you now", ah yes, my fire greatsword and my ice greatsword will fit nicelly together.
"It doesnt feel that much different than monster hunter world" This is the single best endorsement and advertising point of wilds. This is EXACTLY what i wanted.
Man how far this game has come. I played the first monster hunter to the very last day when they shut down the server. I've been hooked since. Can't wait for this.
4:50 there is a setting in the controls. Disable adaptive map zoom and itll zoom at the same pace regardless of applied pressure
I don't WANT a revolution, I just want more monster hunter on the next gen system. WE EATING GOOD YALL
Capcom just hit us with a classic "all of this just works" but actly in the right way
11:24 they are the dithering patterns used to render transparency on opaque objects in games. The camera is inside one of the monsters so those artifacts are actually that monster having only some of its pixels rendered. It is an extremely common technique because rendering true transparency is super expensive in comparison to opaque. Dithering produces a good enough transparent effect that for things like camera cutouts etc its always used.
When an open beta test exceeds Starfield's DLC... well at this point, watching the paint dry is more fun than playing Starfield
6:35 If you make a weakness on their back you’ll have to target it when you topple them. Not really a design flaw. Also monsters have some inherent weakpoints after certain attacks. Rey Dau’s head becomes a weak point for a few seconds after he does his charged railgun attacks, after balahara shoots its big sludge attack it’s mouth becomes a weak point.
I feel like the weapons have been improved pretty well. They took what worked in both world and rise and everything just feels good. Having the option for the party to vote to skip the timer at the end of the hunt is great as well. The character creator was great I'm still conflicted on the palicoes having actual voices or swapping them to the old school meows. The game just feels good to play. It's nice to see tons of players at camp without having to go to a hub. Overall there's just a vast majority of improvements and it makes for a more fun experience.
Unpopular opinion, But I absolutely LOVED MHWorld's map, I know the convenience of having a 3D map where you can know where everything is, but World's map had a certain feel to it
I love what the logging back in looks like with the little cutscene starting at the bottom of a cup and moving to show it being picked up by our hunter.
Picked up Monster Hunter World recently. The game feels extremely polished, content rich, and every system just works so well together. There is so much variety and everything feels surprisingly well balanced. All the weapons felt unique and did not feel like anything else.
I strongly disagree that this game is not an evolution of monster hunter. Saying that I feel like implies this game is just more iterative over monster hunter world, which is ridiculous considering how much they’ve changed about the ecology and world systems.
To people who have been with mon hun the mechanics in here are actually a huge evolution in the franchise,
I tried it earlier today. I've never pre ordered a game so fast lol
I seriously hope performance is decent, capcom honestly blew the load with dragon's dogma 2 running at mostly 20 fps on consoles
I dont like the changes to IG. Theyve swapped buttons for the one aerial attack we get. And the ground combos feel weird to me. Maybe i just need to get used to it but i prefer past IG. It felt more impactful.
The muscle memory thing Luke is bringing to us actually so real. Playing Metaphor ReFantazio after hundreds of hours of Persona 5 Royal and 3 Reload, not pressing the same button to save, auto heal etc, is so strange
@LukeStephensTV